In Emperor, as in the other city builders, you must create a fully functioning city out of numerous separate but interdependent structures. Now, with Emperor the team is adding a fourth innovation for the series - multiplayer.īut for those of you who aren't familiar with the series, a little orientation. Zeus added heroes and a wider range of options in dealing with neighboring cities. Pharaoh brought long-term building projects like monuments to the table. Caesar introduced the idea of walkers attached to certain structures.
John sees this as a natural evolution for the franchise and walked us through his own conception of the series' progression. (The game itself is being developed by Breakaway games.) We recently visited with Impressions and talked with the producer of the title, John Payne. You'll be responsible for placing all of the buildings in your city and setting the overall policies to ensure that things run as smoothly and profitably as possible. Beginning in roughly 2200 BCE and ending in 1200 CE (just before the Mongol invasions) Emperor lets you command the destinies of several cities a long stretch of Chinese history.